Finally I recommend that for every project you attempt, you document the process, take progress photos, completed project pictures and share it on the forums as it will benefit the community and yourself by serving as a reminder of the techniques you’ve used, other users can provide advice for future projects and you can warn others of any pitfalls you encountered. Also go check out the 405 th Infantry Division and sign up there too.
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The most active community of paper-craft (as well as other material crafts) that I have come across has to be the replica prop forums, so if you haven’t already signed up then go do it after you’ve been through this guide, it is full of very experienced users and some fantastic resources.
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That being said, I encourage everyone’s feedback so that I can update this guide with information from more experienced users so we can all benefit from it. While there are other guides on the internet that cover paper-crafting, I’ve not managed to find one that goes into as much as detail as I am going (to attempt) to do and it comes from the perspective of someone who is also a beginner to paper-craft. With the complete history of paper now out of the way I can continue with my complete beginners guide to paper-craft, after all, you’re not here for a history lesson are you? Chances are, you’re here because you want to start making paper models for your own enjoyment or you are looking to embark on the first steps in creating wearable armour, helmets, masks etc… that you can display, wear to conventions, fancy dress parties or even sell. But I saw a few people who built some of my models, and it felt good.Paper is a wonderfully versatile material with a long history that can be traced to AD 105, when a Chinese Emperors official attached to the imperial court, Ts’ai Lun created a sheet of paper using hemp waste, mulberry and other materials. There is a lot to learn when it comes to producing card models. I have tried them, but since I am a tired, old man who can't learn new tricks, I stick to designing my models by just drawing them with a CAD program. Metasequoia is a bit easier to learn and there are some tutorials on the net for learning its use.
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There are numerous threads on the forums which go into that, including a PDF tutorial on building an aircraft in Rhino 3D, one of the better, but more expensive modeling programs.
Main thing is you would be better off learning to use a 3d program, and designing a model with one of those programs which is compatible with a paper model. Since this might cover other parts, it isn't desirable, and since there is no Undo (at least none I can find), it's difficult to recover without restarting the entire process over. Be careful.if you select an edge on a large piece and the arrow is pointing towards the smaller pieces, when you left click, the large part will move to the location of the small part. An arrow at the midway point will show which direction the part will travel. If you place your mouse over an edge, and a red line appears, it is telling you there is a piece that can be joined. However, if you right click in the unfold window, you will see a select called something like Join Adjacent Pieces.
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However, I haven't learned how to do that yet, so anything I unfold is many pieces also. When Pepakura unfolds a model, it will make a lot of small pieces if the model has not been optimized for a paper model.